Wilf's sandpit - a place to test new code
| /sandpit/hypergunner |
| HyperGunner - fast-paced arcade shoot 'em up |
| /sandpit/iphone |
| Castle Adventure - specifically for iPhone |
| /sandpit/4/castle |
| Castle Adventure - a different approach to level goals |
| /sandpit/3/castle |
| Castle Adventure - implementing new and improved sprite art (slowly) |
| /sandpit/2/castle |
| Castle Adventure - with reduced scale and more detail within the level design |
| /sandpit/1/castle |
| Castle Adventure - Gauntlet style - taking shape |
| /sandpit/1/zombiedeath |
| Randomly generated zombie deaths with deathframes and bodies that remain in place. |
| /sandpit/1/wizard4 |
| Wizard vs Zombies with scaled magic missiles. |
| /sandpit/1/wizard3 |
| Wizard sprite with magic missile sprites and a test wall tile (that can animate if additional frames are drawn). |
| /sandpit/1/wizard2 |
| Wizard sprite with rotation and 2 frame animation. |
| /sandpit/1/rotate1 |
| First attempt at sprite rotation using canvas. |
| /sandpit/1/wizard1 |
| First attempt at animating a character sprite. Controlled with arrow keys. |
| /sandpit/1/new |
| Updated first attempts with the HTML5 canvas element and drawImage(). Note: always set the width/height of the canvas element. CSS dimensions are not enough ! |
| /sandpit/1/ |
| First attempts with the HTML5 canvas element and drawImage() |
Other code
| ww.wilfscorner.co.uk |
| Weight Watcher's™ points calculator |
Use Google's Chrome.(It makes my life so much easier!)




