Use keyboard arrow keys left and right to move, up to jump.
This game was very much a conceptual thing where I was trying to figure out how to place game elements and control collision. At the time is far too ambitious a project. I will pick up where the dev left off some day to finish the game. Just now it is very unfinished!
The one thing I did get right with this game is the Absolute positioning of game elements. In hoverboard and the copter games below I dabbled with relative positioning which meant frigging the positioning with varying effects.
This game uses the same scrolling code as City Strike but the collision is much more complicated due to the number of positions the targets can come at the rider from. The game needs a lot of attention and some clearly defined goals.
How to play
You ride the hoverboard a few feet above the road. Click the left mouse button to jump and right mouse button to duck.
You can crash in to the roadside objects as well as anything above them!
Collect star and balloon bonuses for points and make sure you keep an eye out for those energy balls that float above..
Stable enough to play but pending some work on a high score table and keyboard character input to submit your initials.
Could also use some balancing but still plays fairly well.
How to play
Your copter is crippled and flying low over a city. Keep it in the air by shooting the fuel depots.
Increase your bomb speed by shooting the missile towers.
Shoot the satellite dishes for a points bonus.
Use the mouse button to fire your bombs. Good luck!